Coding: A* Pathfinding
Here is the last part of Conformity's Change development. Sadly it wasn't implemented in the game because it took more time and was way...


3D: Mice - Modelling and Animation
This is an animation that wasn't implemented in the story. The animate objects i will use are three mice which will be added to path...


3D: Maze
The Maze is the first room after the path choosing. This is the path that leads to the more 'animal' way of the story. I really did put a...


3D Modelling: Cafeteria
Our story contains 10 rooms and two of them are my creation. The first one was the Cafeteria. The objects inside it are tables, benches,...


ALL 2: Tablets - Audio and Leap coding
In our story we used the leap to interact with audio logs. This is the main feature in the game, because without it, this is just a path...


Week 7: Final touches
The last thing that i have to do in our game is add transition between level scene and the boss fight. This is quite easy so this post...


Week 7: Game Over Menu - Designing an UI
Hello, in this post i will show you how to do a game over menu. Since the last time our group have added the dead condition. Player will...


Week 7: Advanced Programming - accessing different classes (background speed)
Hello again, last time I showed you how to create the paper plane for our game and how to apply gravity trough code. This time we will...


Week 6: Working with data
This week we were introduced to dictionaries. The first task was to write a function whose input is string of text; and output a...


Week 5: Recursion
This week i learnt how to use recursive functions. I will mix questions one and two together. The first one was to create a Koch curve...


























