Coding: A* Pathfinding
Here is the last part of Conformity's Change development. Sadly it wasn't implemented in the game because it took more time and was way...
![](https://static.wixstatic.com/media/aa724d_41ae7e4cc4d644f7b79ff6ca3f937ac6.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/aa724d_41ae7e4cc4d644f7b79ff6ca3f937ac6.webp)
![Coding: A* Pathfinding](https://static.wixstatic.com/media/aa724d_41ae7e4cc4d644f7b79ff6ca3f937ac6.jpg/v1/fill/w_319,h_240,fp_0.50_0.50,q_90,enc_auto/aa724d_41ae7e4cc4d644f7b79ff6ca3f937ac6.webp)
3D: Mice - Modelling and Animation
This is an animation that wasn't implemented in the story. The animate objects i will use are three mice which will be added to path...
![](https://static.wixstatic.com/media/aa724d_cbfff661d2b4489fb614b7ec38dbab82.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/aa724d_cbfff661d2b4489fb614b7ec38dbab82.webp)
![3D: Mice - Modelling and Animation](https://static.wixstatic.com/media/aa724d_cbfff661d2b4489fb614b7ec38dbab82.jpg/v1/fill/w_319,h_240,fp_0.50_0.50,q_90,enc_auto/aa724d_cbfff661d2b4489fb614b7ec38dbab82.webp)
3D: Maze
The Maze is the first room after the path choosing. This is the path that leads to the more 'animal' way of the story. I really did put a...
![](https://static.wixstatic.com/media/aa724d_f7830f4d75524d6983dc14114aa311b3.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/aa724d_f7830f4d75524d6983dc14114aa311b3.webp)
![3D: Maze](https://static.wixstatic.com/media/aa724d_f7830f4d75524d6983dc14114aa311b3.jpg/v1/fill/w_319,h_240,fp_0.50_0.50,q_90,enc_auto/aa724d_f7830f4d75524d6983dc14114aa311b3.webp)
3D Modelling: Cafeteria
Our story contains 10 rooms and two of them are my creation. The first one was the Cafeteria. The objects inside it are tables, benches,...
![](https://static.wixstatic.com/media/aa724d_32386bac949240ce9eebf1d412f0ba9e.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/aa724d_32386bac949240ce9eebf1d412f0ba9e.webp)
![3D Modelling: Cafeteria](https://static.wixstatic.com/media/aa724d_32386bac949240ce9eebf1d412f0ba9e.jpg/v1/fill/w_319,h_240,fp_0.50_0.50,q_90,enc_auto/aa724d_32386bac949240ce9eebf1d412f0ba9e.webp)
ALL 2: Tablets - Audio and Leap coding
In our story we used the leap to interact with audio logs. This is the main feature in the game, because without it, this is just a path...
![](https://static.wixstatic.com/media/aa724d_6220514da01c43ad933ae8b1c268c555~mv1.jpg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_auto/aa724d_6220514da01c43ad933ae8b1c268c555~mv1.webp)
![ALL 2: Tablets - Audio and Leap coding](https://static.wixstatic.com/media/aa724d_6220514da01c43ad933ae8b1c268c555~mv1.jpg/v1/fill/w_319,h_240,fp_0.50_0.50,q_90,enc_auto/aa724d_6220514da01c43ad933ae8b1c268c555~mv1.webp)